Use the following code in your application
[[UIScreen mainScreen] setBrightness: yourvalue];
requires iOS 5.0 or later. yourvalue is a float between 0.0 and 1.0.
Incoming search terms:
- uiscreen mainscreen set brightness reference
let us make technology work for you
Use the following code in your application
[[UIScreen mainScreen] setBrightness: yourvalue];
requires iOS 5.0 or later. yourvalue is a float between 0.0 and 1.0.
NSUInteger length = [insertDetails length];
NSRange range = NSMakeRange(0, length);
while(range.location != NSNotFound)
{
range = [insertDetails rangeOfString: @"*|" options:0 range:range];
if(range.location != NSNotFound)
{
if (([[NSString stringWithFormat:@"%c", [insertDetails characterAtIndex:range.location-1]] rangeOfCharacterFromSet:[NSCharacterSet characterSetWithCharactersInString:@",()"]].location == NSNotFound) && ([[NSString stringWithFormat:@"%c", [insertDetails characterAtIndex:range.location+1]] rangeOfCharacterFromSet:[NSCharacterSet characterSetWithCharactersInString:@",()"]].location == NSNotFound))
{
insertDetails = [insertDetails stringByReplacingCharactersInRange:range withString:@"''"];
}
range = NSMakeRange(range.location + range.length, length – (range.location + range.length));
}
}

Rolling Rat: Glide with a crazy rat on a crazy wheel
Play Rolling Rat addicting yet simple game. Enjoy the excitement and thrill with blazing balls of fire and speed of gliding. Have fun rolling down a hill with a crazy rat on a crazy wheel. All you have to do is keep the rat rolling, without hitting any obstacles.
Watch out for the vividly illustrated blazing balls of fire that come up to destroy the crazy wheel. To avoid the blazing ball of fire, tap on the screen just in time for the rat on the wheel to jump over the ball of fire to earn you points. At the same time, beware of spiny balls and more tricky obstacles hanging down from the ceiling.
Hitting an obstacle concludes the game. The longer the rat rolls on the crazy wheel, the higher you score. Your best score is showcased.
Enjoy keeping ‘em rolling!!
Download Link – http://bit.ly/11DMXqu

The sequel to the smash hit phenomenon that took the world by storm!
With over 170 million downloads, Temple Run redefined mobile gaming. Now get more of the exhilarating running, jumping, turning and sliding you love in Temple Run 2!
Navigate perilous cliffs, zip lines, mines and forests as you try to escape with the cursed idol. How far can you run?!
FEATURES
★ Beautiful new graphics
★ Gorgeous new organic environments
★ New obstacles
★ More powerups
★ More achievements
★ Special powers for each character
★ Bigger monkey!!!
Download Link – http://bit.ly/10ASZsw
What’s Your Objective?
Before taking on any app project you have to have an objective, a vision of what you want to accomplish. Just as in any business this is important because it keeps you focused and on track when you deviate from it.
So lets look at an example. Jon is a professional, and he has an idea for an app, but has very little programming experience. He wants to create an app for the Singapore market that will bring him passive income, which won’t require him to leave his current job until he wants to. To achieve his goals he realizes that he will either need to take an app design course to learn to program and design his own app, or contract other professional Singapore app design experts to help him bring his concept to life. He may also need to contract additional services to update the app, answer customer questions and market the app through blogging, marketing, and social media. If Jon had not established these objectives before starting the app building process, he may not have considered these other service needs.
He would not be prepared for the additional costs of hiring contractors.
He would not have planned for the additional time commitment.
When considering your objective you should also consider the cost of producing your app, the time commitment you need, especially if you plan on learning to design the app yourself, who will be responsible for marketing efforts, etc.
Get a Second Opinion?
Before deciding to launch your app, you should have it evaluated. Although the game and educational app field is growing in Singapore, it is also highly competed. With more than 700,000 apps in the Apple AppStore and a similar number in Google Play, you want to make sure your app design is feasible and a possible popular app. There is a lot of competition out there.
Look for qualified iPhone and iPad developers in Singapore to evaluate your idea. These professionals are experts in the app development field and know how other client apps have performed. Ask for their opinion before you start the development process.
The Developing Process
1 – Sketch-Out Your Idea
Draw out the visual aspect of your app. You don’t have to have any real artistic talent to make a rough sketch of the different visual aspects of your app. But while you are making your mock-ups ask yourself a few questions:
What use will the players have?
What information needs to be on each screen?
How will the app flow?
Who is my targeted audience, and how big do the screen elements need to be?
To Outsource or Not?
Decide on what part of the project you will outsource. Analyze your own skills and decide on whether you can develop the app yourself, will take app design courses or are going to outsource part of the programming work. Keep in mind that when designing an iPad or iPhone app for the Singapore market you are starting a small business, and in most cases, you can’t just take on all aspects of a business. Just as in an office, you can’t take on the role of secretary, driver, delivery person, lawyer, electrician and more, so you can’t take on all the roles of the development process. A programmer may need to take on graphic art help and a designer may need help with programming.
Create Your App Account
The final step in creating your app is setting up your Apple AppStore account. Before your app is completely finished, it may be a good idea to set up your Google AppStore account and start your web design, blogging and marketing process. Your AppStore account can take about 4 to 6 weeks to set up so you want to start early.
Courtesy & More details, Visit – http://www.12hrapp.com/How-to-Create-an-App-especially-for-Singapore.html
Singapore is one of the world’s leading up-and-coming markets for video game development today. The fledgling software community in Singapore consists mainly of two types of studios: a number of well established software houses all with large studios often employing hundreds of people, and a number of smaller start up businesses thriving happily and breaking new ground in mobile, social and indie development.
LucasArts Singapore employs around 70 workers, and is known for providing quality material and additional level design for some AAA video game titles, such as Star Wars: The Force Unleashed 2 for the Xbox 360 and Playstation 3. In addition to this, Ubisoft, the vast French developer, also has a Singapore division which employs over a hundred staff. Working on big titles like Assassin’s Creed 2 has given the Singapore development scene a boost; while for the independent studios hosted in the 240 square mile country, the presence of a larger studio lends these start-ups additional credibility.
The Singapore government’s initiative to promote media development within its borders is known as the Media Development Authority and is designed to showcase and promote media industries within Singapore, offering incentives to companies who may wish to relocate in order to take advantage of the low taxation levels, good weather and great food one finds within Singapore’s borders. Indeed, many of the videogame startup companies in the country have also benefited from these incentives. The many companies that relocate to Singapore may consider it an ideal country to locate to, owing in part to the high levels of English spoken by natives and a good general understanding of both Eastern and Western cultures.
Companies like Boomzap Studios focus on iOS and Android devices and tablets in order to focus on products with shorter development times and software with less overhead costs. Known for titles such as Antique Road Trip 2, Boomzap Studios have been able to carve out a niche for their own products both within Singapore and on an international level.
Magma Studios, responsible for the ambitious browser-based MMORPG World of Temasek even developed their own scripting software in-house in order to write quests for the game. Many Singapore-based start-up companies have been able to produce very impressive work considering the age of the industry in the country.
The Media Development Authority (MDA) provides companies or individuals looking to develop their own software, apps and video games with a safety net to help them get off the ground. While operating costs are not as cheap as they have been in the past, the high percentage of start-up businesses offered assistance from the government means that many feel safe and secure enough to explore their creativity and begin to develop great, creative apps. In particular, the GAME+ incentive offered throughout 2011 and 2012 by the MDA allowed for the additional development of around 20 locally made game titles and apps.
In recent times, it has been difficult for the software development community in the country to cast off impressions of it being young. It looks like the scene is quickly gathering a sense of experience and will soon be regarded as an international player.
Courtesy & For more details visit – http://www.12hrapp.com/Software-Company-Singapore.html
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<code>NSMutableArray *array = [NSMutableArray arrayWithObjects: @"one", @"a", @"two", @"b", @"three", @"four", nil]; </code> |
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<code>NSMutableIndexSet *indexes = [NSMutableIndexSet indexSetWithIndex:1]; </code> |
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<code>[indexes addIndex:3]; </code> |
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<code>[array removeObjectsAtIndexes:indexes]; </code> |
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<code>NSLog(@"array: %@", array); </code> |
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<code>// Output: array: (one, two, three, four)</code> |
NSDate * now1 = [NSDate date];
NSDate * mile = pickerTime.date;
NSComparisonResult result = [now1 compare:mile];
NSLog(@”%@”, now1);
NSLog(@”%@”, mile);
switch (result)
{
case NSOrderedAscending: NSLog(@”%@ is in future from %@”, mile, now1); break;
case NSOrderedDescending: NSLog(@”%@ is in past from %@”, mile, now1); break;
case NSOrderedSame: NSLog(@”%@ is the same as %@”, mile, now1); break;
default: NSLog(@”erorr dates %@, %@”, mile, now1); break;
}
This should be placed in the method that calls the ViewController titled “NewTitle”. Right before the push or popViewController statement.
UIBarButtonItem *newBackButton = [[UIBarButtonItem alloc] initWithTitle: @”NewTitle” style: UIBarButtonItemStyleBordered target: nil action: nil];
[[self navigationItem] setBackBarButtonItem: newBackButton];
- (IBAction)showDefault:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
[self presentModalViewController:sampleView animated:YES];
}
- (IBAction)showFlip:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
[sampleView setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal];
[self presentModalViewController:sampleView animated:YES];
}
- (IBAction)showDissolve:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
[sampleView setModalTransitionStyle:UIModalTransitionStyleCrossDissolve];
[self presentModalViewController:sampleView animated:YES];
}
- (IBAction)showCurl:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
[sampleView setModalTransitionStyle:UIModalTransitionStylePartialCurl];
[self presentModalViewController:sampleView animated:YES];
}