Archive for 'Arduino'

Five Reasons Why Arduino Simulator for iPhone is Fun

The Arduino Simulator for iPhone from Schogini Systems can be just the right app you would wish to own if you are ardent of using an open source single board microcontroller for a plethora of programming requisites. Adruino kits that are available these days and what many people end up buying are hardly explored as much as they should. Most aspiring programmers and those that have a penchant for electronics are likely to use the sample codes and make amends to customize the very same codes for different purposes. When the objective is to work on existing codes for multitude objectives then an Arduino Simulator for iPhone can be the best option.

IOS Arduino Simulator 4

Here is the link to the App’s page

Fve reasons why you should choose to own the Arduino Simulator for iPhone by Schogini Systems.

1. The Arduino Simulator is compatible with iPhone, iPad and iPod. The Full Pack version is compatible with iOS 3.1.3 and later whereas there is an upgraded version, Arduino simulator Full Pack 2X, works on iOS 3.2 and higher. If you have an iPad then you can very well opt for the upgraded version which would bring in more features.

2. Whichever version of Arduino Simulator for iPhone and iPad you choose to buy it is a one off purchase and all future add ons or upgrades would be available to you for free. It is a onetime small fee to explore the fascinating world of Arduino.

3. The prices are relatively much more congenial for people, especially students and kids. At $7.99 and $9.99 for the two versions and the prices being a one off charge, Arduino Simulator from Schogini Systems is definitely affordably priced.

4. The Arduino Simulator offers the exact feel as you would have while working on a kit. The app brings together all the popular and even some rare functions and features. Without the requisite of any hardware or software, the Arduino Simulator can allow you to make changes to the codes in regards to delay, pin number and state. Users and developers get the full breadboard with 14 LED pins and the luxury to work on various types of programs. There are several touch and drag features while working on the wiring and you can also change input and output settings as a program would demand.

5. With a horde of sensors including ultrasonic distance sensor, PIR sensor, knock sensor and touch sensor among others, the entire virtual experience can get as real as it can be.

Here is the link to the App’s page

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GPS Shield

Adding GPS to your Arduino has never been easier. Multiple GPS receivers attach easily to the shield, and with the example sketch (check below), you will be able to locate your exact position within a few meters. Here’s where we are. GPS also gives you amazingly accurate time!

A connector for the popular EM-406 GPS receiver is populated on the board, and footprints for EM-408 and EB-85A connectors are also made available (connectors are not included and can be found below in the related items). There is also a spot for the UP501 GPS module. The regular GPS pins (RX, TX, PPS, etc.) are also broken out to a 10-pin 0.1″ pitch header, and a small protoyping area is also provided.

The DLINE/UART switch switches the GPS module’s input/output between Arduino’s standard TX/RX pins or any digital pins on the Arduino (default setting uses pins 3 and 2 connected to TX and RX, respectively). The DLINE/UART switch must be set to DLINE in order to upload code through the Arduino IDE.

The shield also includes the footprint for a 12mm coin cell battery holder to provide battery backup to the optional EB-85A GPS module.An ON/OFF switch is included which controls power to the GPS module. Additionally, the Arduino reset switch is also brought out.

Note: GPS modules are not included with the GPS Shield, and only the EM-406 connector is populated. Headers are also not installed or included, we recommend the 6 and 8-pin stackable headers.

 

 

Features:

• EM-406 connector populated

• EM-408 and EB-85A connector footprints provided and connected for optional use

• UP501 connector and footprint

• Coin cell battery socket footprint provided and connected for optional battery backup of EB-85A GPS module

• Standard Arduino sized shield

• Prototyping area

• GPS serial and PPS signals broken out to a 0.1″ header for additional device connections

• Arduino reset button

• DLINE/UART switch controls serial communications

• ON/OFF switch controls power to GPS module

 

regards: www.sparkfun.com

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SatUplink Shield

SPOT is a service that makes adventures off the beaten path a little safer by providing a way to check in, send “I’m ok” messages or call for help via satellite. That’s all very useful if you’re going out into the wild beyond the reach of cellular and WiFi, but what if your Arduino is going and leaving you behind in civilization? Wouldn’t it be nice if it could take advantage of this technology to send you an e-mail or text message from the middle of nowhere?

This shield allows your Arduino to access the awesome satellite communication technology in the SPOT Connect module. Simply dismantle your SPOT Connect device and carefully pull it apart like an Oreo cookie, the remaining headers will mate with the headers on the SatUplink Shield allowing your Arduino to talk to the heavens and broadcast short text messages (41 characters) to and from almost anywhere!

 

regards: www.sparkfun.com

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VoiceBox Shield

The VoiceBox Shield can be mounted on top of your Arduino board to give it access to all of the capabilities of the SpeakJetvoice and sound synthesizer. The Voice Box Shield uses the SpeakJet chip to convert serial commands into a great robot-sounding voice.

Populated on the VoiceBox Shield are the SpeakJet IC, a two stage audio amplifier with a potentiometer to set the gain and a standard 3.5mm audio output jack. Simply connect a speaker to the output jack and get your Arduino-bot talking with very minimal work!

You can control the SpeakJet through either its serial line, or the eight event input lines which are connected to digital pins 5-12. A 3-way jumper allows you to connect either the software (D2) or hardware (D1) TX pin of the Arduino to the SpeakJet’s serial input.

Also included on the shield are a grid of 0.1″ pitch through-holes for prototyping as well as the Arduino’s reset button. Headers are not included, we recommend the 6 and 8-pin stackable headers.

 

regards : www.sparkfun.com

Arduino Ethernet Shield

The Arduino Ethernet Shield allows an Arduino board to connect to the internet. It is based on the Wiznet W5100 ethernet chip providing a network (IP) stack capable of both TCP and UDP. The Arduino Ethernet Shield supports up to four simultaneous socket connections. Use the Ethernet library to write sketches which connect to the internet via a standard RJ45 Ethernet jack using the shield.

The latest revision of the shield adds a micro-SD card slot, which can be used to store files for serving over the network. It is compatible with the Arduino Uno and Mega (using the Ethernet library). You can access the on-board SD card slot using the SD library which is included in the current Arduino build.

The latest revision of the shield also includes a reset controller, to ensure that the W5100 Ethernet module is properly reset on power-up. Previous revisions of the shield were not compatible with the Mega and need to be manually reset after power-up. The reset button on the shield resets both the W5100 and the Arduino board.

Arduino communicates with both the W5100 and SD card using the SPI bus (through the ICSP header). This is on digital pins 11, 12, and 13 on the Duemilanove and pins 50, 51, and 52 on the Mega. On both boards, pin 10 is used to select the W5100 and pin 4 for the SD card. These pins cannot be used for general i/o. On the Mega, the hardware SS pin, 53, is not used to select either the W5100 or the SD card, but it must be kept as an output or the SPI interface won’t work.

Note that because the W5100 and SD card share the SPI bus, only one can be active at a time. If you are using both peripherals in your program, this should be taken care of by the corresponding libraries. If you’re not using one of the peripherals in your program, however, you’ll need to explicitly deselect it. To do this with the SD card, set pin 4 as an output and write a high to it. For the W5100, set digital pin 10 as a high output.

 

Regards: www.sparkfun.com

 

Music Instrument Shield

The Musical Instrument Shield is an easy way to add great sounding MIDI sound to your next Arduino project. This board is built around the VS1053 MP3 and MIDI codec IC, wired in MIDI mode. Simply connect a speaker/stereo/pair of headphones to the 1/8″ stereo jack on the shied and pass the proper serial commands to the IC and you’ll be playing music in no time!

The VS1053 contains two large tonebanks including various piano, woodwinds, brass, synth, SFX and percussion sounds. The shield is also capable of playing several tones simultaneously (maximum polyphony of up to 31 sounds!). Take a look at our example code to get an idea of how easy it is to add musical zest to your next Arduino gadget.

In this version, we’re using a better regulator, corrected the speaker connectors, and have the reset pin pulled high. We’ve also included solder jumpers for pin 3 and 4 so they’re selectable.

regards: www.sparkfun.com

 

 

Gameduino

         Gameduino is a game adapter for Arduino (or anything else with an SPI interface) built as a single shield that stacks up on top of the Arduino and has plugs for a VGA monitor and stereo speakers. The sound and graphics are definitely old-school, but thanks to the latest FPGA technology, the sprite capabilities are a step above those in machines from the past. The adapter is controlled via SPI read/write operations, and looks to the CPU like a 32Kbyte RAM. (Unlike many 8-bit machines, there are no restrictions on when you can access this RAM). There is even a handy reference poster (which you can download below) showing how the whole system works.

 

Features:

• Video output is 400×300 pixels in 512 colors

• All color processed internally at 15-bit precision

• Compatible with any standard VGA monitor (800×600 @ 72Hz)

• Background Graphics

◦ 512×512 pixel character background

◦ 256 characters, each with independent 4 color palette

◦ pixel-smooth X-Y wraparound scroll

• Foreground Graphics

◦ each sprite is 16×16 pixels with per-pixel transparency

◦ each sprite can use 256, 16 or 4 colors

◦ four-way rotate and flip

◦ 96 sprites per scan-line, 1536 texels per line

◦ pixel-perfect sprite collision detection

• Audio output is a stereo 12-bit frequency synthesizer

• 64 Independent Voices 10-8000 Hz

• Per-Voice Sine Wave or White Noise

• Sample Playback Channel

 

Regards: www.sparkfun.com

Wiring

                  Wiring is an open source electronics prototyping platform composed of a programming environment (IDE), an electronics prototyping board, documentation thoughtfully created with designers and artists in mind and a community where experts, intermediate and beginners from around the world share ideas, knowledge and their collective experience.
The Wiring i/o board is a small, cheap standalone computer with many connection capabilities. It can be easily programmed in a variant of the Processing language, with a similar programming environment. The board can control all kinds of sensors and actuators. Sensors allow the board to acquire information from the surrounding environment (temperature sensors, light sensors, distance sensors, etc). Actuators are devices that allow the board to create changes in the physical world (lights, motors, heating devices, etc). It can also interact easily with other devices and computers, such as your PC/Mac, GPS receivers, barcode readers.

Wiring is an open project initiated by Hernando Barragán (University of Los Andes, Architecture and Design School). It builds on Processing, the open source progra programming language and environment initiated by Ben Fry and Casey Reas. Arduino was inpired by Wiring and is basically the same thing. It is programmed in the Wiring language.

Fritzing

Fritzing is an open source  software initiative  to support designers and artists ready to move from physical prototyping to actual product. It was developed at the University of Applied Sciences of Potsdam.

The software is created in the spirit of processing and Arduino and allows a designer, artist, researcher, or hobbyist to document their Arduino-based prototype and create a PCB layout for manufacturing. The complementary website helps to share and discuss drafts and experiences as well as to reduce manufacturing costs. In other words, they make electronic items from your design.

Fritzing can be seen as an Electronic Design Automation (EDA) tool for non-engineers: the input metaphor is inspired by the environment of designers (the bread board-based prototype), the output is offering nearly no options and is focused on accessible means of production.

Arduino

Arduino is a single-board microcontroller with an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. The hardware consists of a simple open hardware design for the Arduino board with an Atmel AVR processor and on-board input/output support. The software consists of a standard programming language compiler and the boot loader that runs on the board.

Arduino hardware is programmed using a Wiring-based language is similar to C++ with some simplifications and modifications, and a Processing-based integrated development environment. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.

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