Here are the steps I have taken while following Bill’s article at http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/
Get your 3D Max object ready
Choose file export and choose Autodesk Collada export format.
Now get the Collada2POD converter from here
The folder structure will look like this, start the Collada2PODGUI (seen below)
You get this screen
Assume you have already downloaded Cocos3d from http://brenwill.com/tag/cocos3d/
You can see the Collada2POD settings text file that we need.
Click on the Load button on the Collada2POD converter and choose the above text file.
File/Open your DAE file(exported from Maya).
And click the convert button to create the POD file.
Now start xcode and make a new Cocos3D project to get the rotating Hello World working (see my other post).
Rename the newly created POD file as Hello-World.pod and replace it with the file in the Xcode project’s resources folder.
That is it!
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