Here are the steps I have taken while following Bill’s article at http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/

3D Globe Kit can be bought here
3D Globe eBook Can be bought here
3D Globe is a free app in iTunes

Get your 3D Max object ready
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Choose file export and choose Autodesk Collada export format.
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Now get the Collada2POD converter from here

The folder structure will look like this, start the Collada2PODGUI (seen below)

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You get this screen
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Assume you have already downloaded Cocos3d from http://brenwill.com/tag/cocos3d/

You can see the Collada2POD settings text file that we need.

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Click on the Load button on the Collada2POD converter and choose the above text file.
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File/Open your DAE file(exported from Maya).
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And click the convert button to create the POD file.
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Now start xcode and make a new Cocos3D project to get the rotating Hello World working (see my other post).

Rename the newly created POD file as Hello-World.pod and replace it with the file in the Xcode project’s resources folder.
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That is it!

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