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	<title>Schogini</title>
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	<link>http://sree.cc</link>
	<description>Over The Top Professionals</description>
	<lastBuildDate>Fri, 18 May 2012 07:43:28 +0000</lastBuildDate>
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		<title>Creating polygonal physics bodies</title>
		<link>http://sree.cc/corona-sdk/creating-polygonal-physics-bodies</link>
		<comments>http://sree.cc/corona-sdk/creating-polygonal-physics-bodies#comments</comments>
		<pubDate>Sat, 12 May 2012 05:41:04 +0000</pubDate>
		<dc:creator>krishnaraj</dc:creator>
				<category><![CDATA[Corona]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13850</guid>
		<description><![CDATA[First display an object : local triangle = display.newImage("triangle.png") triangle.x = 200 triangle.y = 150 &#160; Then, define the shape of the body : triangleShape = { 0,-35, 37,30, -37,30 } --Note : These polygon coordinates must be defined in clockwise order. &#160;  Add physics to the body and specify the shape : physics.addBody( triangle, [...]]]></description>
		<wfw:commentRss>http://sree.cc/corona-sdk/creating-polygonal-physics-bodies/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Change the initial tab view.(Xcode)</title>
		<link>http://sree.cc/iphone/change-the-initial-tab-view-xcode</link>
		<comments>http://sree.cc/iphone/change-the-initial-tab-view-xcode#comments</comments>
		<pubDate>Fri, 11 May 2012 03:51:01 +0000</pubDate>
		<dc:creator>sivap</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Change the initial tab view]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13832</guid>
		<description><![CDATA[- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [[UIDevice currentDevice]setOrientation:UIInterfaceOrientationPortrait]; // Add the tab bar controller’s view to the window and display. [window addSubview:tabBarController.view]; //Take this line this line and put it in your code. tabBarController.selectedIndex = 2; [window makeKeyAndVisible]; return YES; }]]></description>
		<wfw:commentRss>http://sree.cc/iphone/change-the-initial-tab-view-xcode/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>To open another app with a UIButton</title>
		<link>http://sree.cc/iphone/open-another-one-of-my-apps-with-a-uibutton</link>
		<comments>http://sree.cc/iphone/open-another-one-of-my-apps-with-a-uibutton#comments</comments>
		<pubDate>Fri, 11 May 2012 03:08:56 +0000</pubDate>
		<dc:creator>ananya</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Ios]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13934</guid>
		<description><![CDATA[You&#8217;ll have to implement a URL scheme. For example, if one app&#8217;s URL scheme is appone://, then you can launch app one from app two like this: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"appone://"]];]]></description>
		<wfw:commentRss>http://sree.cc/iphone/open-another-one-of-my-apps-with-a-uibutton/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>To programmatically access a UIViewController</title>
		<link>http://sree.cc/objective-c/to-programmatically-accessing-a-uiviewcontroller</link>
		<comments>http://sree.cc/objective-c/to-programmatically-accessing-a-uiviewcontroller#comments</comments>
		<pubDate>Fri, 11 May 2012 03:03:30 +0000</pubDate>
		<dc:creator>ananya</dc:creator>
				<category><![CDATA[Objective C]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[objectivec]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13931</guid>
		<description><![CDATA[If it is your root view controller, and you have access to your app delegate, you should be able to access your controller like this: appDelegate.window.rootViewController]]></description>
		<wfw:commentRss>http://sree.cc/objective-c/to-programmatically-accessing-a-uiviewcontroller/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NSMutableArray addObject overwrites data</title>
		<link>http://sree.cc/iphone/cocos2d/nsmutablearray-addobject-overwrites-data</link>
		<comments>http://sree.cc/iphone/cocos2d/nsmutablearray-addobject-overwrites-data#comments</comments>
		<pubDate>Fri, 11 May 2012 02:58:28 +0000</pubDate>
		<dc:creator>ananya</dc:creator>
				<category><![CDATA[Cocos2d]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Objective C]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13928</guid>
		<description><![CDATA[Create a separate instance of NSMUtablearray each time you populate and insert it, otherwise you keep re-using the same instance, so only the last state of it appears in each position of the array. NSMutableArray *myArray = [NSMutableArray array]; for (int i = 0 ; i != 10 ; i++) {     NSMutableDictionary *m = [...]]]></description>
		<wfw:commentRss>http://sree.cc/iphone/cocos2d/nsmutablearray-addobject-overwrites-data/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code to check for active internet connection</title>
		<link>http://sree.cc/objective-c/code-to-check-for-active-internet-connection</link>
		<comments>http://sree.cc/objective-c/code-to-check-for-active-internet-connection#comments</comments>
		<pubDate>Thu, 10 May 2012 10:34:58 +0000</pubDate>
		<dc:creator>zalma</dc:creator>
				<category><![CDATA[Objective C]]></category>
		<category><![CDATA[Ios]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13813</guid>
		<description><![CDATA[Include the SystemConfiguration.framework in your project. Make some imports #import &#60;sys/socket.h&#62; #import &#60;netinet/in.h&#62; #import &#60;SystemConfiguration/SystemConfiguration.h&#62; Now just call this function /* Connectivity testing code pulled from Apple's Reachability Example: http://developer.apple.com/library/ios/#samplecode/Reachability  */ +(BOOL)hasConnectivity {     struct sockaddr_in zeroAddress;     bzero(&#38;zeroAddress, sizeof(zeroAddress));     zeroAddress.sin_len = sizeof(zeroAddress);     zeroAddress.sin_family = AF_INET;     SCNetworkReachabilityRef [...]]]></description>
		<wfw:commentRss>http://sree.cc/objective-c/code-to-check-for-active-internet-connection/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to set,get and delete cookies using Javascript?</title>
		<link>http://sree.cc/javascript/how-to-setget-and-delete-cookies-using-javascript</link>
		<comments>http://sree.cc/javascript/how-to-setget-and-delete-cookies-using-javascript#comments</comments>
		<pubDate>Thu, 10 May 2012 07:23:00 +0000</pubDate>
		<dc:creator>zalma</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[cookies]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13809</guid>
		<description><![CDATA[function setCookie (name, value, expires, path, domain, secure){ var today = new Date(); today.setTime(today.getTime()); if (expires){ expires = expires * 1000 * 60 * 60 * 24; } var expires_date = new Date( today.getTime() + (expires)); document.cookie = name+'='+escape( value ) + ((expires) ? ';expires='+expires_date.toGMTString() : '' ) + //expires.toGMTString() ((path) ? ';path=' + path [...]]]></description>
		<wfw:commentRss>http://sree.cc/javascript/how-to-setget-and-delete-cookies-using-javascript/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Activity Indicator in MacOSX</title>
		<link>http://sree.cc/mac-os-x/activity-indicator-in-macosx</link>
		<comments>http://sree.cc/mac-os-x/activity-indicator-in-macosx#comments</comments>
		<pubDate>Thu, 10 May 2012 05:01:03 +0000</pubDate>
		<dc:creator>jijo</dc:creator>
				<category><![CDATA[Mac OS X]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13803</guid>
		<description><![CDATA[NSProgressIndicator * indicator = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(200,200,500,500)] ; [indicator setStyle:NSProgressIndicatorSpinningStyle]; [[[CCDirector sharedDirector] openGLView] addSubview:indicator]; [indicator startAnimation:self];]]></description>
		<wfw:commentRss>http://sree.cc/mac-os-x/activity-indicator-in-macosx/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Handling back button of Windows Phone programatically</title>
		<link>http://sree.cc/windows-phone-2/handling-back-button-of-windows-phone-programatically</link>
		<comments>http://sree.cc/windows-phone-2/handling-back-button-of-windows-phone-programatically#comments</comments>
		<pubDate>Wed, 09 May 2012 03:55:29 +0000</pubDate>
		<dc:creator>Harikrishna Pai</dc:creator>
				<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13739</guid>
		<description><![CDATA[We can write code to programatically handle the Back button of Windows Phone. In .xaml file, add this code: BackKeyPress="PhoneApplicationPage_BackKeyPress" It should look like: &#60;phone:PhoneApplicationPage BackKeyPress="PhoneApplicationPage_BackKeyPress" ..//other attributes .. &#62; In the .cs file, write the function to handle the back key press as follows: private void PhoneApplicationPage_BackKeyPress(object sender, System.ComponentModel.CancelEventArgs e) { MessageBoxResult mb = [...]]]></description>
		<wfw:commentRss>http://sree.cc/windows-phone-2/handling-back-button-of-windows-phone-programatically/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Three different ways of defining Event Listeners in Corona</title>
		<link>http://sree.cc/corona-sdk/three-different-ways-of-defining-event-listeners-in-corona</link>
		<comments>http://sree.cc/corona-sdk/three-different-ways-of-defining-event-listeners-in-corona#comments</comments>
		<pubDate>Wed, 09 May 2012 03:31:20 +0000</pubDate>
		<dc:creator>shinu.s</dc:creator>
				<category><![CDATA[Corona]]></category>

		<guid isPermaLink="false">http://sree.cc/?p=13736</guid>
		<description><![CDATA[We can define event listeners in three different ways in Corona, see the examples given below. &#8211; METHOD 1: local function touchListener( event ) ... end myImage:addEventListener( "touch", touchListener ) &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- &#8212; METHOD 2: local function touchListener( self, event ) -- In this example, "self" is the same as event.target ... end -- Notice the [...]]]></description>
		<wfw:commentRss>http://sree.cc/corona-sdk/three-different-ways-of-defining-event-listeners-in-corona/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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